Dishonored 2 is beautifully brought to life with the new Void Engine.
Dishonored 2 is a stealth action-adventure video game developed by Arkane Studios and published by Bethesda Softworks. After playing as Empress Emily Kaldwin during the prologue of Dishonored 2, players can decide to play either as Emily or as Corvo Attano (the protagonist from the previous game). Players can choose whether to play stealthily or not, and can finish the game without taking a life. Will you make your way through the game unseen, make full use of its brutal combat system, or use a blend of both? How will you combine your character’s unique set of powers, weapons and gadgets to eliminate your enemies? The story responds to your choices, leading to intriguing outcomes, as you play through each of the game’s hand-crafted missions. Dishonored 2 introduces non-lethal combat moves, and features the “chaos” system used in the first game. The game adds a new element to the system where, at the start of a mission, random non-player characters are procedurally assigned one of three states: sympathetic, guilty and murderous.
Game Info
Release Date: 11 November, 2016 Developer: Arkane Studios Publisher: Bethesda Softworks Genre: Action, Adventure Rating: 88/100 |
Dishonored 2 |
System Requirements
Minimum Specifications
OS: Win 7 | Recommended Specifications
OS: Win 10 64 |
Game Features:
- SUPERNATURAL POWERS. Advanced bonecharm crafting and all-new upgrade trees allow you to customize your powers in vastly different ways.
- THE ASSASSINS. As fully voiced characters, Emily Kaldwin and Corvo Attano now bring their own perspectives and emotional responses to the world and story.
- THE VOID ENGINE. Dishonored 2 is beautifully brought to life with the new Void Engine, a leap forward in rendering technology, built from id Tech and highly-customized by Arkane Studios.
- IMAGINATIVE WORLD. From the grimy, rat-infested streets of Dunwall to the lush, exotic coasts of a decaying Karnaca, immerse yourself in stylized locales created by Arkane’s premiere art and narrative teams.